IEEE Intelligent Systems
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Comparing a computer agent with a humanoid robot
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Example-Based Human Motion Denoising
IEEE Transactions on Visualization and Computer Graphics
Animatronic shader lamps avatars
Virtual Reality - Special Issue on Augmented Reality
Geppetto: an environment for the efficient control and transmission of digital puppetry
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
AMITIES: avatar-mediated interactive training and individualized experience system
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to real in shape, appearance and intelligence is defined. The research focuses on the control of physical-virtual avatars that occupy a specific region in this space that may be suitable for interacting with elements in the environment. To facilitate this control, a paradigm called microposes is developed that overcomes the need for high network bandwidth during remote tele-operation of avatars. The avatar itself uses a control strategy that interprets the received microposes data and executes motions that appear natural and human-like in the presence of data loss and noise. The physical-virtual avatar is used in several training and learning scenarios. Results during testing reveal a reduced bandwidth requirement during remote tele-operation of physical virtual avatars and a good motion tracking performance with respect to a commanded pose from the inhabiter.