A physically realistic framework for the generation of high-level animation controllers
Proceedings of the 2nd international symposium on Smart graphics
Semantic Representation and Correspondence for State-Based Motion Transition
IEEE Transactions on Visualization and Computer Graphics
Head-movement evaluation for first-person games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Physical animation and control of simulated creatures
SG'03 Proceedings of the 3rd international conference on Smart graphics
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