Near-real-time control of human figure models

  • Authors:
  • William W. Armstrong;Mark Green;Robert Lake

  • Affiliations:
  • Univ. of Alberta;Univ. of Alberta;Univ. of Alberta

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1987

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Abstract

Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions; this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with our experiences with this approach.