Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Dynamic simulation of autonomous legged locomotion
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive behaviors for bipedal articulated figures
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Planning motions with intentions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
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The author discusses some applications of virtual reality and the limitations of interactivity. He considers how automatic simulated behavior minus the application judgment of direct human participation is already evolving in computer animation. In traditional animation, the animator explicitly controls every action of the characters, provides every cause, and determines every effect. While we think of virtual reality as the ultimate interactive technology, it is likely that only new tasks will be purely interactive. As applications are better understood, the ratio of interactive to automated processing will go down. We can expect anthropomorphic simulated humans to work on simulated projects in not necessarily visible virtual worlds