A particle-based computational model of cloth draping behavior
Scientific visualization of physical phenomena
Motion control and surface modeling of articulated figures in computer animation
Motion control and surface modeling of articulated figures in computer animation
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
An Energy-Balance Method for Animation
An Energy-Balance Method for Animation
Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images
IEEE Computer Graphics and Applications
The Use of High-Level 3-D Graphical Types in the Mira Animation System
IEEE Computer Graphics and Applications
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We present a complete description of the simple animation language AniLan. Parameters of objects to be animated can be changed over time with the help of actions, events and cues. The language provides simple and natural control statements. Animation functions can both be written with expressions in the language or taken from libraries. Nested actions and named events provide a convenient way to compose complex and inter--dependend animations. The language has been implemented and some animations have been produced. There exist clearly defined interfaces to a front end modeler and a back end renderer.