SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer graphics software construction: using the Pascal language
Computer graphics software construction: using the Pascal language
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
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We propose a new computer graphics model to render naturalistic human hair. In this model, a simplified progressive polyline simulation was used for fast processing. The problems of inter-hair collisions and hair-head collisions were avoided by certain assumptions, and the bend in the hair was provided by angle-dependent pseudo-force equations. Several hair-colour and shadowing techniques were tested. Despite the simplicity of the hair model itself, when it was combined with the coloring and shadowing techniques described here, the proposed model did effectively render hair, as illustrated by the still images.