A simple naturalistic hair model

  • Authors:
  • John Rankin;Richard Hall

  • Affiliations:
  • LaTrobe University, Australia;LaTrobe University, Australia

  • Venue:
  • ACM SIGGRAPH Computer Graphics
  • Year:
  • 1996

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Abstract

We propose a new computer graphics model to render naturalistic human hair. In this model, a simplified progressive polyline simulation was used for fast processing. The problems of inter-hair collisions and hair-head collisions were avoided by certain assumptions, and the bend in the hair was provided by angle-dependent pseudo-force equations. Several hair-colour and shadowing techniques were tested. Despite the simplicity of the hair model itself, when it was combined with the coloring and shadowing techniques described here, the proposed model did effectively render hair, as illustrated by the still images.