Advanced animation and rendering techniques
Advanced animation and rendering techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Crowd simulation in immersive space management
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Real-Time Search for Autonomous Agents and Multiagent Systems
Autonomous Agents and Multi-Agent Systems
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ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Crowd simulation for interactive virtual environments and VR training systems
Proceedings of the Eurographic workshop on Computer animation and simulation
Behavioural simulation in voxel space
CA '97 Proceedings of the Computer Animation
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
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The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Environment and its Application by Visualizing Space and Information. This is related to the on-going research results concerning development of the crowd simulation for interactive virtual environments. The simulation aims to reproduce realistic scenarios involving large number of the virtual human agents. We define interactive VE as an architecture of multi-agent system allowing behaviors of the agents to interact among them, with the virtual environment as well as with the real human participants. The first behavior is known as Collective behavior. One of collective behavior to be described in this paper is maximum dispersion for the group of three agents. There are some complexities in identifying the procedure for maximum dispersion behavior among three agents. For experimenting with the determined procedures, the path planning of crowd dispersion in the building environment at the time of emergency situation is applied. With this complex and critical environment an experiment is carried out and the result of simulating maximum dispersion behavior of agents is, discussed.