Artificial autonomous agents with artificial emotions poster
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
An architecture to guide crowds using a rule-based behavior system
Proceedings of the third annual conference on Autonomous Agents
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
An architecture for Real-Time Reasoning and System Control
IEEE Expert: Intelligent Systems and Their Applications
A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
CA '99 Proceedings of the Computer Animation
A Human Based Perception Model for Cooperative Intelligent Virtual Agents
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Modeling pedestrian crowd behavior based on a cognitive model of social comparison theory
Computational & Mathematical Organization Theory
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The simulation of the dynamics of human societies is not an easy task, and we propose a bottom-up approach, which consists in defining the human entity as a single, autonomous and independent entity (called Agent), and then immerse many of them in a common environment to let them interact and co-operate as the environment evolves. To achieve our goal and create Virtual Human societies, we try to extend the concepts we have developed for crowd simulations to encompass more autonomy at the level of individuals.