NPSNET: flight simulation dynamic modeling using quaternions
Presence: Teleoperators and Virtual Environments
A quality planning model for distributed multimedia in the virtual cockpit
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
IEEE Computer Graphics and Applications
Distributed Virtual Reality Environments Based on Rewriting Systems
IEEE Transactions on Visualization and Computer Graphics
Evaluation of a Low-Cost 3D Sound System for Immersive Virtual Reality Training Systems
IEEE Transactions on Visualization and Computer Graphics
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We developed the virtual cockpit as an inexpensive flight simulator, using off-the-shelf equipment. This system functions as a component of a distributed interactive simulation. Any flight simulator has three principal tasks: image display, image generation, and flight dynamics. We built the flight simulator, the virtual cockpit, using a head-mounted display (HMD) to display the out-the-window imagery and the cockpit interior. The virtual cockpit consists of a Silicon Graphics workstation and supporting hardware components, such as an HMD and position tracker. The software falls into three areas by function: flight dynamics and cockpit instruments; network interface (either SimNet or DIS PDUs); and display of the out-the-window view. The virtual cockpit developed uses a multiprocessor Silicon Graphics Iris (the 4D/440VGXT) connected to a Polhemus Laboratories fiber-optic head-mounted display, a Polhemus magnetic head tracker and a hands-on-throttle-and-stick (HOTAS) by Thrustmaster. The software uses the AT and T C++ translator and the Silicon Graphics C compiler running under Irix 4.0.5. a Unix operating system. We use Software Systems' MultiGen to create the geometric models and the terrain database.