Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Fine level feature editing for subdivision surfaces
Proceedings of the fifth ACM symposium on Solid modeling and applications
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Extended Constrained Deformations: A new Sculpturing Tool
SMI '99 Proceedings of the International Conference on Shape Modeling and Applications
Analysis and application of subdivision surfaces
Analysis and application of subdivision surfaces
Interactive Constrained Deformations of NURBS Surfaces: N-SCODEF
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
D3: an immersive aided design deformation method
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A tool for analytical simulation of B-splines surface deformation
Computer-Aided Design
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This paper proposes to define a generalized SCODEF deformation method on a subdivision surface. It combines an “easy-to-use” free-form deformation with a Loop subdivision algorithm. The deformation method processes only on vertices of an object and permits the satisfaction of geometrical constraints given by the user. The method controls the resulting shape, defining the range (i.e. the impact) of the deformation on an object before applying it. The deformation takes into account the Loop properties to follow the subdivision scheme, allowing the user to fix some constraints at the subdivision-level he works on and to render the final object at the level he wants to. We also propose an adaptive subdivision of the object driven by the deformation influence