Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Fine level feature editing for subdivision surfaces
Proceedings of the fifth ACM symposium on Solid modeling and applications
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Analysis and application of subdivision surfaces
Analysis and application of subdivision surfaces
Hierarchical triangular splines
ACM Transactions on Graphics (TOG)
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This paper presents a method to deform a subdivision surface with curvilinear constraints. It combines an intuitive free form deformation with a Loop subdivision algorithm. The main advantage of this method of deformation is that it uses only vertices of an object and satisfies the geometrical constraints provided by the user. It permits us to control the final shape of the deformed object, defining the range (i.e. the impact) of the deformation before applying it. The deformation takes into account the Loop properties to follow the subdivision scheme, allowing the user to fix some curvilinear constraints at the subdivision level he works on and to render the final object at the level he wants to. As the deformation uses an influence area defined by the user, we have implemented an adaptive object subdivision driven by the deformation influence.