Introduction to Solid Modeling
Introduction to Solid Modeling
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2004 Papers
Parameterization of triangle meshes over quadrilateral domains
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Hardware accelerated multi-resolution geometry synthesis
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Discrete conformal mappings via circle patterns
ACM Transactions on Graphics (TOG)
View-dependent refinement of multiresolution meshes using programmable graphics hardware
The Visual Computer: International Journal of Computer Graphics
Simple dynamic LOD for geometry images
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Rectangular multi-chart geometry images
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
IEEE Transactions on Visualization and Computer Graphics
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
SMI 2011: Full Paper: Template-based quadrilateral meshing
Computers and Graphics
Computer Aided Geometric Design
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In this paper, we present an adaptive multi-chart and multiresolution mesh representation suitable for both the CPU and the GPU. We build our representation by simplifying a dense-polygon mesh to a base mesh and storing the original geometry in an atlas structure. For both simplification and resolution control, we extend a hierarchical method based on stellar operators to the GPU context. During simplification, we compute local parametrizations to generate charts and an atlas structure to be used later in multiresolution management. Unlike previous approaches, we employ the simplified mesh as our base domain in a novel atlas descriptor combined with a specialized halfedge data structure, achieving superior geometric accuracy while adding a low additional storage. Finally, we show that our mesh representation can be used to adaptively control the mesh resolution in the CPU and the GPU at the same time in a broad range of applications, from mesh editing to rendering.