SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the fourth symposium on Virtual reality modeling language
Progressive transmission of subdivision surfaces
Computational Geometry: Theory and Applications - special issue on virtual reality
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Quadtree and Related Hierarchical Data Structures
ACM Computing Surveys (CSUR)
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Hi-index | 0.00 |
It is a challenging work for transmitting the highly detailed surfaces interactively to meet real time requirement of the large-scale model visualization from clients. In this paper, we propose a novel approach to interactive transmission of highly detailed surfaces according to the viewpoint. We firstly map the 3D surfaces onto the parameter space through surface parametrization, and the geometry images (GIM) and normal map atlas are obtained by regular re-sampling. Then the quadtree-based hierarchical representation can be constructed based on GIM. Since the hierarchical structure is regular, an efficient compression scheme can be applied to encode the structure and vertices of its nodes. The encoded nodes can be transmitted in arbitrary order, so the extreme flexibility in transmission could be achieved. By taking advantage of normal texture atlas, the rendering result of the partial transmitted model is improved greatly, and then only the geometry on the silhouette to the current viewpoint need be refined and transmitted, and so the amount of data needed to transfer each frame is greatly reduced.