Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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ACM SIGGRAPH 2003 Papers
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Proceedings of the 2005 symposium on Interactive 3D graphics and games
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Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
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ACM SIGGRAPH 2005 Papers
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Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
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ACM SIGGRAPH 2006 Papers
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ACM Transactions on Graphics (TOG)
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Approximating Catmull-Clark subdivision surfaces with bicubic patches
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
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IEEE Transactions on Visualization and Computer Graphics
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EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Technical note: GPU-optimized indirect scalar displacement mapping
Computer-Aided Design
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This paper proposes a novel technique for converting a given animated mesh into a series of displaced subdivision surfaces. Instead of independently converting each mesh frame in the animated mesh, our technique produces displaced subdivision surfaces that share the same topology of the control mesh and a single displacement map. We first propose a conversion framework that enables sharing the same control mesh topology and a single displacement map among frames, and then present the details of the components in the framework. Each component is specifically designed to minimize the shape conversion errors that can be caused by enforcing a single displacement map. The resulting displaced subdivision surfaces have a compact representation, while reproducing the details of the original animated mesh. The representation can also be used for efficient rendering on modern graphics hardware that supports accelerated rendering of subdivision surfaces.