Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rapid evaluation of Catmull-Clark subdivision surfaces
Proceedings of the seventh international conference on 3D Web technology
Efficient parallel implementations for surface subdivision
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A realtime GPU subdivision kernel
ACM SIGGRAPH 2005 Papers
The potential of the cell processor for scientific computing
Proceedings of the 3rd conference on Computing frontiers
Catmull-Clark subdivision for geometry shaders
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
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Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support them. In this work we describe a complete parallel pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach makes it possible to edit and render these high-order graphics primitives passing them directly to a parallel pipeline which tessellates them just before rendering. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real time and to dynamically deform 3D models represented by subdivision surfaces.