Research of dynamic terrain in complex battlefield environments

  • Authors:
  • Xingquan Cai;Fengxia Li;Haiyan Sun;Shouyi Zhan

  • Affiliations:
  • School of Computer Science, Beijing Institute of Technology, Beijing, China;School of Computer Science, Beijing Institute of Technology, Beijing, China;Institute of Electronics, Chinese Academic of Sciences, Beijing, China;School of Computer Science, Beijing Institute of Technology, Beijing, China

  • Venue:
  • Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
  • Year:
  • 2006

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Abstract

In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain surface, and analyze the different recent algorithms for representation and visualization of multiresolution static terrain, then select ROAM (Real-Time Optimally Adapting Meshes) as our basis to be improved and to be applicable in dynamic terrain projects. We further select half-ellipsoid model in the explosion theory as the physical based model of crater, and provide a procedural texture generation algorithm for crater, then give a hybrid multiresolution algorithm for dynamic terrain. At last the implementation results prove that the method and the algorithm are feasible and efficient.