Real-time visualization of large textured terrains

  • Authors:
  • Anders Brodersen

  • Affiliations:
  • University of Aarhus

  • Venue:
  • GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
  • Year:
  • 2005

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Abstract

In this paper, we present a framework for real-time rendering of large scale terrains with texture maps larger than what the graphics hardware can display in a single texture. The presented system is compact and efficient, yet very simple and easy to implement.