Interactive 3D visualization of vector data in GIS
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
Rendering vector data over global, multi-resolution 3D terrain
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
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Linear features represent a large category of physical or abstract features that overlay on terrain surface. The essential requirement of rendering large scale linear features is to render the vector data on the terrain surface properly, rapidly and dynamically with the balance of data capacity, rendering capacity, visual effect and rendering performance. Derived from the fact that the average rendering time per point varies with the line length, a geometry-based approach is proposed through virtual connections and best line length selection to achieve high performance for rendering of large scale linear features. The best line length of 50000 points is suggested for most applications based on the results of experiments conducted on ordinary personal computers. The average rendering time per point and the frame rate are measured to verify the correctness of the algorithm and the efficiency of the proposed approach. From the results of the experiments, it proves that the average rendering time per point is reduced to 25% or less against the original method and the proposed approach is efficient, simple and suitable for high performance rendering of large scale linear features.