Two bit/pixel full color encoding
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Vector quantization and signal compression
Vector quantization and signal compression
Rendering from compressed textures
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Texture compression using low-frequency signal modulation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Image Analysis and Mathematical Morphology
Image Analysis and Mathematical Morphology
High dynamic range texture compression
ACM SIGGRAPH 2006 Papers
PACKMAN: texture compression for mobile phones
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
ETC2: texture compression using invalid combinations
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
DHTC: an effective DXTC-based HDR texture compression scheme
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Technical Section: ftc-Floating precision texture compression
Computers and Graphics
Visual Perception from a Computer Graphics Perspective
Visual Perception from a Computer Graphics Perspective
Hierarchical block truncation coding of digital HDTV images
IEEE Transactions on Consumer Electronics
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
Adaptive scalable texture compression
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
FasTC: accelerated fixed-rate texture encoding
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We present a real-time algorithm for compressing textures based on low frequency signal modulated (LFSM) texture compression. Our formulation is based on intensity dilation and exploits the notion that the most important features of an image are those with high contrast ratios. We present a simple two pass algorithm for propagating the extremal intensity values that contribute to these contrast ratios into the compressed encoding. We use our algorithm to compress PVRTC textures in real-time and compare our performance with prior techniques in terms of speed and quality. http://gamma.cs.unc.edu/FasTC