Texture compression using low-frequency signal modulation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Graphics for the masses: a hardware rasterization architecture for mobile phones
ACM SIGGRAPH 2003 Papers
ETC2: texture compression using invalid combinations
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
High-Quality Multi-Mode Mipmapping Texture Compression with Alpha Map
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
High-quality mipmapping texture compression with alpha maps for graphics processing units
IEEE Transactions on Multimedia
Adaptive scalable texture compression
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Objective and subjective evaluation of static 3D mesh compression
Image Communication
FasTC: accelerated fixed-rate texture encoding
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Energy-budget-compliant adaptive 3D texture streaming in mobile games
Proceedings of the 4th ACM Multimedia Systems Conference
Perceptual quality preserving SRAM architecture for color motion pictures
Proceedings of the Conference on Design, Automation and Test in Europe
Real-time low-frequency signal modulated texture compression using intensity dilation
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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