Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
MPEG Video Compression Standard
MPEG Video Compression Standard
Two-stage motion compensation using adaptive global MC and local affine MC
IEEE Transactions on Circuits and Systems for Video Technology
3D RGB image compression for interactive applications
ACM Transactions on Graphics (TOG)
A Geometric Analysis of Light Field Rendering
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Representation and coding of light field data
Graphical Models
Hi-index | 0.00 |
In the form of 2D image array, Lumigraph captures the complete appearance of an object or a scene, and is able to quickly render a novel view independent of the scene/object complexity. Since the data amount of Lumigraph is huge, the efficient storage and access of Lumigraph are essential.In this paper, we propose a multiple reference frame (MRF) structure to compress the Lumigraph data. By predicting the Lumigraph view from multiple neighbor views, a higher compression ratio is achieved.We also implement the key functionality of just-in-time (JIT) Lumigraph rendering, in which only a small portion of the compressed bitstream necessary for rendering the current view is accessed and decoded. JIT rendering eliminates the need to pre-decode the entire Lumigraph data set, thus greatly reduces the memory requirement of Lumigraph rendering. A decoder cache has been implemented to speed up rendering by reusing the decoded data. The trade off between the computational speed and cache size of the decoder is discussed in the paper.