SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Algorithms in C++
Modeling and animating turbulent gaseous phenomena using spectral synthesis
The Visual Computer: International Journal of Computer Graphics
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Cloud Simulation in Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
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In this paper we present a novel approach to the simulation of interactive gaseous phenomena. Our main emphasis is put on real-time simulation and the visual correct interaction of the gas with inserted objects. In contrast to methods based on the numerical solution of physics-based models, such as Navier Stokes or Euler equations, we propose a phenomenological approach in which we combine the speed and flexibility of particle simulations with the visual quality of stochastic fractals. This approach especially meets the requirements of interactive simulations as they are found in virtual reality environments.