Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
The Analysis and Recognition of Real-World Textures in Three Dimensions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
Bidirectional Texture Contrast Function
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Histogram Model for 3D Textures
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
On Symmetry and Multiple-View Geometry: Structure, Pose, and Calibration from a Single Image
International Journal of Computer Vision
Bidirectional Texture Contrast Function
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Symmetry-based 3-D reconstruction from perspective images
Computer Vision and Image Understanding
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Artistic rendering of mountainous terrain
ACM Transactions on Graphics (TOG)
Symmetry-based 3-D reconstruction from perspective images
Computer Vision and Image Understanding
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Almost all work on texture in the computer vision and graphics communities has modeled the texture as tangential, i.e. lying in the tangent plane to the surface. This is equivalent to thinking of the texture as a pattern painted on the surface. Three-dimensional textures, where the elements may point out of the surface, have largely been ignored. We study a special class of 3D textures, perpendicular textures where we can model the elements as being normal to the surface. The perspective projection of perpendicularly textured surfaces results in several interesting phenomena, which do not occur in the much-studied tangential texture case. These include occlusion, foreshortening and illumination.In this paper, we study the geometry of the problem, modeling the locations of the elements of the texture as being a realization of a spatial point process. Relations between slant and tilt of the surface, density and height of elements and occlusions are derived. Occlusions can now be used as a cue to infer shape, instead of being treated as a source of error.