Biological Cybernetics
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Shape from texture and contour by weak isotropy
Artificial Intelligence
Computing Local Surface Orientation and Shape from Texture forCurved Surfaces
International Journal of Computer Vision
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An illustration technique using hardware-based intersections and skeletons
Proceedings of the 1999 conference on Graphics interface '99
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
On Perpendicular Texture: Why do we see more flowers in the distance?
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Formulated Silhouettes for Sketching Terrain
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Real-time rendering of water surfaces with cartography-oriented design
Proceedings of the Symposium on Computational Aesthetics
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Panorama maps are aerial view paintings that depict complex, three-dimensional landscapes in a pleasing and understandable way. Painters and cartographers have developed techniques to create such artistic landscapes for centuries, but the process remains difficult and time-consuming. In this work, we derive principles and heuristics for panorama map creation of mountainous terrain from a perceptual and artistic analysis of two panorama maps of Yellowstone National Park. We then present methods to automatically produce landscape renderings in the visual style of the panorama map. Our algorithms rely on United States Geological Survey (USGS) terrain and classification data. Our surface textures are generated using perceptual metrics and artistic considerations, and use the structural information present in the terrain to guide the automatic placement of image space strokes for natural surfaces such as forests, cliffs, snow, and water.