Communications of the ACM
Designing solid objects using interactive sketch interpretation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
TCP/IP illustrated (vol. 1): the protocols
TCP/IP illustrated (vol. 1): the protocols
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Multi-perspective collaborative design in persistent networked virtual environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
A suggestive interface for image guided 3D sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Content based sketch annotations for collaboration
ACM SIGGRAPH 2006 Research posters
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Journal of Parallel and Distributed Computing
A framework for sketch-based cooperative design
CSCWD'06 Proceedings of the 10th international conference on Computer supported cooperative work in design III
Hi-index | 0.00 |
We present an interface for collaborative conceptual design that combines sketch elements, direct manipulation of 3D objects and non-photorealistic rendering. Such a combination results in a simple and intuitive 2D-sketch-to- 3D modeling system suitable for novice users. It allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying their ideas interactively, with immediate visual feedback. Our system prototype supports several modeling primitives and can be extended to handle user-defined objects. Potential applications of our system include early stages of urban and landscape design, rapid prototype of virtual environments, animation, education and recreational use.