SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Time-critical multiresolution scene rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
TerraVision II: Visualizing Massive Terrain Databases in VRML
IEEE Computer Graphics and Applications
Variable Resolution Terrain Surfaces
Proceedings of the 8th Canadian Conference on Computational Geometry
The Styria Flyover ¾ LoD Management for Huge Textured Terrain Models
CGI '98 Proceedings of the Computer Graphics International 1998
The Styria Flyover ¾ LoD Management for Huge Textured Terrain Models
CGI '98 Proceedings of the Computer Graphics International 1998
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We present a novel level-of-detail selection method for real-time rendering, which works on hierarchies of discrete and continuous representations. We integrate smoothly represented, point-rendered objects with discrete polygonal geometry and demonstrate our approach in a terrain-flyover application. In this testing application the digital elevation model is augmented with forests in accordance with satellite data. The vegetation is rendered as a continuous sequence of splats generated from a procedural description. Further, we discuss enhancements to our basic method to improve its scalability.