SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Going virtual with geographic information and scientific visualization
Computers & Geosciences - Special issue on exploratory cartographic visualization
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
Integratig geographic information in VRML models
Proceedings of the third symposium on Virtual reality modeling language
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Integrating VRML, Java, and HTML in a web-based tool for computer literacy
CCSC '00 Proceedings of the fourteenth annual consortium on Small Colleges Southeastern conference
An interactive land use VRML application (ILUVA) with servlet assist
Proceedings of the 32nd conference on Winter simulation
Time-critical rendering of discrete and continuous levels of detail
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualization of Large Data Sets with the Active Data Repository
IEEE Computer Graphics and Applications
Adaptive streaming and rendering of large terrains using strip masks
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A 2D/3D hybrid geographical information system
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Pointing to places in a deductive geospatial theory
HLT-NAACL-GEOREF '03 Proceedings of the HLT-NAACL 2003 workshop on Analysis of geographic references - Volume 1
Proceedings of the eleventh international conference on 3D web technology
Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail
Presence: Teleoperators and Virtual Environments
Efficiency of RINGO algorithm for large terrain rendering
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
RINGO: block based algorithm for large terrain rendering
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
Proceedings of the 14th International Conference on 3D Web Technology
AR interfacing with prototype 3D applications based on user-centered interactivity
Computer-Aided Design
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We describe designing and generating massive terrain data sets using VRML 97. Our design aims for efficient navigation of geo-referenced terrain data sets using a standard VRML browser. This involves issues such as navigating models with many millions of polygons, managing deep level-of-detail (LOD) hierarchies, dealing with data precision problems to model the earth at submeter resolution, translating between geographic coordinate systems, and dynamically selecting different sets of geo-referenced data. We present solutions to all of these problems using currently available technologies. We also present a custom terrain visualization package called TerraVision II engineered to efficiently and seamlessly browse the VRML constructs that we create. This specialized browser, along with various software tools that implement our work, is freely available to the VRML community to encourage and facilitate further work in this area.