SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Impostors for parallel interactive computer graphics
Impostors for parallel interactive computer graphics
ACM SIGGRAPH 2006 Research posters
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Spatial analyses to evaluate multi-crop yield stability for a field
Computers and Electronics in Agriculture
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
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LIDAR (Light Detection and Ranging) [1] is a remote sensing technology that is growing in popularity in varied and diverse disciplines. Modern LIDAR systems can produce substantial amounts of data in very brief amounts of time, so one of the greatest challenges facing researchers is processing and visualizing all of this information, particularly in real time. Ideally, a scientific visualization of a set of LIDAR data should provide an accurate view of all the available information; however, sometimes it is beneficial to exchange a small portion of that accuracy for the increased usability and flexibility of a real-time interactive display. The goal of this research is to characterize under what conditions the level-of-detail rendering technique known as impostors [2-4] can effectively optimize the inherent trade-offs between accuracy and interactivity in large-scale point cloud datasets.