SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast rendering of complex environments using a spatial hierarchy
GI '96 Proceedings of the conference on Graphics interface '96
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Software framework for managing heterogeneity in mobile collaborative systems
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Haptic-dependent navigation & interaction of hybrid virtual models
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Software Framework for Managing Heterogeneity in Mobile Collaborative Systems
Computer Supported Cooperative Work
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
The graph neural network model
IEEE Transactions on Neural Networks
Development of real-time virtual environment with hierarchical construction
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
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We present a new graphical representation of the level-of-detail state spaces generated by hierarchical geometric scene descriptions with multiple levels of detail. These level-of-detail graphs permit the analytical investigation of the hierarchical level-of-detail optimization problem that arises for such descriptions. As an example of their use, we prove the equivalence of two hierarchical level-of-detail algorithms.