Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Exploiting Frame to Frame Coherence in a Virtual Reality System
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Real-time display of virtual humans: levels of details and impostors
IEEE Transactions on Circuits and Systems for Video Technology
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Image-based rendering uses images or photographs to replace geometric models. This technique achieves shorter modeling time, faster rendering speed, and more realism. It also addresses different approaches for turning images into models and then into renderings including panoramas, image warping, and light fields. In this article, we introduce a hybrid approach that integrates a 3D avatar geometric model with 2D images to achieve more realistic avatars as well as speed up avatar rendering in real-time virtual environments.