Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An accelerated remote graphics architecture for PDAS
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
A multi-user framework supporting video-based avatars
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Dynamic Interactions in Physically Realistic Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
An interactive 3D mobile city guide supporting user driven content creation
EuroIMSA '08 Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications
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In order to allow users to access a large-scale online virtual environment at any time or place, some form of mobile access is needed using for instance a PDA or SmartPhone. In this paper, we describe how the display part of our in-house developed large scale online virtual environment was adapted for mobile devices. We discuss the main issues encountered and describe our approach for 3D rendering of a large virtual environment on a PDA. More specifically, we use a hybrid geometry/image-based rendering approach in order to limit the memory requirements and processing power needed. Our experimental results, using both software and hardware accelerated rendering, show that this hybrid approach strikes an effective balance between image quality and rendering speed.