ACM SIGGRAPH 2005 Papers
Pervasive views: area exploration and guidance using extended image media
Proceedings of the 13th annual ACM international conference on Multimedia
Scanning Scene Tunnel for City Traversing
IEEE Transactions on Visualization and Computer Graphics
Novel view telepresence using multiple omni-directional live videos
ACM SIGGRAPH 2006 Research posters
Image alignment and stitching: a tutorial
Foundations and Trends® in Computer Graphics and Vision
Foundations and Trends® in Computer Graphics and Vision
Quasiconvex Optimization for Robust Geometric Reconstruction
IEEE Transactions on Pattern Analysis and Machine Intelligence
Finding paths through the world's photos
ACM SIGGRAPH 2008 papers
Locating key views for image indexing of spaces
MIR '08 Proceedings of the 1st ACM international conference on Multimedia information retrieval
Technical Section: All around the map: Online spherical panorama construction
Computers and Graphics
Key views for visualizing large spaces
Journal of Visual Communication and Image Representation
Relocalization using virtual keyframes for online environment map construction
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Distance measurement in panoramic video
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Navigation tools for viewing augmented CAD models
IEEE Computer Graphics and Applications
View planning for cityscape archiving and visualization
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Street slide: browsing street level imagery
ACM SIGGRAPH 2010 papers
Mobile Augmented Reality: Indirect augmented reality
Computers and Graphics
Scene reconstruction and visualization from internet photo collections
Scene reconstruction and visualization from internet photo collections
Employing a fish-eye for scene tunnel scanning
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part I
Capturing indoor scenes with smartphones
Proceedings of the 25th annual ACM symposium on User interface software and technology
Reconstructing the world's museums
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Interactive viewpoint video textures
Proceedings of the 9th European Conference on Visual Media Production
A multi-stage linear approach to structure from motion
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Navigating the worldwide community of photos
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Sections on the 20th Anniversary of ACM International Conference on Multimedia, Best Papers of ACM Multimedia 2012
Hi-index | 0.00 |
This article describes an image-based acquisition and rendering system that enables users to explore remote real-world locations. The system is based on a lightweight, high-resolution, multisensor camera that can be used to quickly film a tour through a large environment such as a house or a garden. During the offline authoring phase, the raw video is processed to produce stabilized high-quality, high-dynamic-range video using a combination of novel techniques. These include a stitching algorithm to remove parallax in areas of image overlap, registration and blending algorithms to produce high dynamic range video from alternately exposed video frames, feature tracking to perform camera stabilization, and a video compression scheme that supports selective runtime decompression and random access. The final user experience is enhanced with multimedia elements such as overview maps, video textures, and sound.The user controls the viewpoint and location through a standard game controller, and the resulting user experience feels much like a computer game. The combination of high-resolution, continuous imagery with real-time interactivity provides viewers with an unprecedented sense of presence in interesting real world environments.