Markov random field modeling in computer vision
Markov random field modeling in computer vision
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Geometry of Multiple Images: The Laws That Govern The Formation of Images of A Scene and Some of Their Applications
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Proceedings of the conference on Visualization '02
ACM SIGGRAPH 2003 Papers
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Interactive Walkthroughs using "Morphable 3D-Mosaics"
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Automatic Passive Recovery of 3D from Images and Video
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Approximate Labeling via Graph Cuts Based on Linear Programming
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image-Based Interactive Exploration of Real-World Environments
IEEE Computer Graphics and Applications
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This paper presents a hybrid (geometry- & image-based) framework suitable for providing photorealistic walkthroughs of large, complex outdoor scenes at interactive frame rates. To this end, based just on a sparse set of real stereoscopic views from the scene, a set of morphable 3D-mosaics is automatically constructed first, and then, during rendering, a continuous morphing between those 3D-mosaics that are nearby to the current viewpoint is taking place. The morphing is both photometric, as well as geometric, while we also ensure that it proceeds in a physically valid manner, thus remaining transparent to the user. The effectiveness of our framework has been demonstrated in the 3D visual reconstruction of the Samaria Gorge in Crete, which is one of the largest and most beautiful gorges in Europe.