Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
VideoPlus: A Method for Capturing the Structure and Appearance of Immersive Environments
IEEE Transactions on Visualization and Computer Graphics
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Manhattan World: Compass Direction from a Single Image by Bayesian Inference
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
Schematic storyboarding for video visualization and editing
ACM SIGGRAPH 2006 Papers
Image-Based Interactive Exploration of Real-World Environments
IEEE Computer Graphics and Applications
Going out: robust model-based tracking for outdoor augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Manhattan scene understanding using monocular, stereo, and 3D features
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Capturing on site laser annotations with smartphones to document construction work
Proceedings of the 26th annual ACM symposium on User interface software and technology
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In this paper, we present a novel smartphone application designed to easily capture, visualize and reconstruct homes, offices and other indoor scenes. Our application leverages data from smartphone sensors such as the camera, accelerometer, gyroscope and magnetometer to help model the indoor scene. The output of the system is two-fold; first, an interactive visual tour of the scene is generated in real time that allows the user to explore each room and transition between connected rooms. Second, with some basic interactive photogrammetric modeling the system generates a 2D floor plan and accompanying 3D model of the scene, under a Manhattan-world assumption. The approach does not require any specialized equipment or training and is able to produce accurate floor plans.