SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Geometric modeling with conical meshes and developable surfaces
ACM SIGGRAPH 2006 Papers
Geometry of multi-layer freeform structures for architecture
ACM SIGGRAPH 2007 papers
Triangle surfaces with discrete equivalence classes
ACM SIGGRAPH 2010 papers
Shape-Up: Shaping Discrete Geometry with Projections
Computer Graphics Forum
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Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We have developed an algorithm for solving an important class of fabrication constraints: those associated with planar construction materials such as glass or plywood. Starting with a complex curved input shape, defined as a NURBS or subdivision surface, we use an iterative clustering method to remesh the surface into planar panels following a cost function that is adjusted by the designer. We solved several challenging connectivity issues to ensure that the topology of the resulting mesh matches that of the input surface. The algorithm described in this paper has been implemented and developed in conjunction with an architectural design seminar. How the participants incorporated this tool into their design process was considered. Their important feedback led to key algorithmic and implementation insights as well as many exciting ideas for future exploration. This prototype tool has potential to impact not only architectural design, but also the engineering for general fabrication problems.