SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Digital Lighting and Rendering (2nd Edition)
Digital Lighting and Rendering (2nd Edition)
Hierarchical clustering and outlier detection for effective image data organization
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
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In this paper, we first point out difficulties faced by CG artists in the shading process: (1) a lot of technical details on shaders required, (2) long rendering time, and (3) repeated cumbersome trial-and-errors. To make them overcome such difficulties, we propose Shader Space Navigator, a system that efficiently searches for shaders similar to a given query shader. With Shader Space Navigator, CG artists find quality shaders from the database that are very close to the final result shader, and thus complete the shading process easily by slightly tuning some attributes of those shaders. As a result, the CG artists can create their final shaders in an intuitive and efficient way thereby avoiding a large number of time-consuming rendering processes.