Advanced designer-oriented system in VR environment

  • Authors:
  • HaDong Kim;Byung-Mo Han;Jong Namgung;Dong-Sik Sik;Hyo-Gun Yoon;Malrey Lee;Yong-Tae Won;Kyu-Sik Lee

  • Affiliations:
  • CGWave, Inc., Seoul, Korea;CGWave, Inc., Seoul, Korea;CGWave, Inc., Seoul, Korea;CGWave, Inc., Seoul, Korea;Computer Science and Engineering, Chonbuk National University, Jeonju, Korea;Computer Science and Engineering, Chonbuk National University, Jeonju, Korea;Department of Islands & Ocean Culture Contents, Mokpo National University, Mokpo, Korea;Department of Architectural & Interior Design, KyungBuk College, Yeongjin, Korea

  • Venue:
  • ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 1
  • Year:
  • 2009

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Abstract

In this paper, we tried to design the advanced Designer-Oriented System (DOS) in order to overcome the difficult programming interface in VR(Virtual Reality) environment for designers. DOS will solve the problems of existed VR systems that require the high programming ability to designers. DOS consists of the systemized node trees, create these node trees automatically with simple design and make them connect to each other. DOS supports the instinctive user interface and the network module base on TCP/IP to receive and send the real-time information and has the HLSL based render and ODE (Open Dynamic Engine) as physic engine. The ultimate goal of DOS is that designers produce the high-quality VR contents with no programming using DOS easily.