Compilers: principles, techniques, and tools
Compilers: principles, techniques, and tools
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
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In this paper, we tried to design the advanced Designer-Oriented System (DOS) in order to overcome the difficult programming interface in VR(Virtual Reality) environment for designers. DOS will solve the problems of existed VR systems that require the high programming ability to designers. DOS consists of the systemized node trees, create these node trees automatically with simple design and make them connect to each other. DOS supports the instinctive user interface and the network module base on TCP/IP to receive and send the real-time information and has the HLSL based render and ODE (Open Dynamic Engine) as physic engine. The ultimate goal of DOS is that designers produce the high-quality VR contents with no programming using DOS easily.