IEEE Computer Graphics and Applications
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
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This paper discusses the problem of decal texture mapping onto arbitrary surfaces. Most of the current applications using decal textures are using sub-face projection or multi-layer texture blending technique to resolve this problem. Both of these methods are heavy loaded on CPU and the rendering speed is directly related to the number of the decals. In our approach, a post-processing decal texture mapping algorithm is used to blend the decals into frame buffer after the main rendering stage and implemented as a procedural texture fragment shader on the GPU. Our algorithm fully utilized the parallelism nature of GPU, and achieved a comparable high real-time rendering performance.