The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Advanced RenderMan: Creating CGI for Motion Picture
Advanced RenderMan: Creating CGI for Motion Picture
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
RenderMan: Pursuing the Future of Graphics
IEEE Computer Graphics and Applications
BMRT: a global illumination implementation of the RenderMan standard
Journal of Graphics Tools
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
VRML Scene Graphs on an Interactive Ray Tracing Engine
VR '04 Proceedings of the IEEE Virtual Reality 2004
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
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In the preceding course sections, all the basic constituents of a complete realtime ray tracing engine have been described: A highly efficient ray tracing kernel for modern CPUs, its efficient parallelization, and a simple yet efficient framework for handling dynamic scenes.