Audio haptic videogaming for developing wayfinding skills in learners who are blind

  • Authors:
  • Jaime Sánchez;Marcia de Borba Campos;Matías Espinoza;Lotfi B. Merabet

  • Affiliations:
  • University of Chile, Santiago, Chile;Pontificia Universidad Católica de Rio Grande do Sul, Rio Grande do Sul, Brazil;University of Chile, Santiago, Chile;Massachusetts Eye and Ear Infirmary, Boston, USA

  • Venue:
  • Proceedings of the 19th international conference on Intelligent User Interfaces
  • Year:
  • 2014

Quantified Score

Hi-index 0.00

Visualization

Abstract

Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.