Video Gaming for Blind Learners School Integration in Science Classes

  • Authors:
  • Jaime Sánchez;Mauricio Sáenz

  • Affiliations:
  • Department of Computer Science, Center for Advanced Research in Education (CARE), University of Chile,;Department of Computer Science, Center for Advanced Research in Education (CARE), University of Chile,

  • Venue:
  • INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
  • Year:
  • 2009

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Abstract

In this study we evaluate how the use of audio-based technology can facilitate school integration of blind learners through the interaction with a science videogame. This experience consisted of designing and implementing The Natomy's Journey Game to be played by blind and sighted middle school students. The use of the videogame and its impact on the integration of blind learners into mainstream schools was also evaluated, through the participation of both teachers and learners. In the end, the goal was for blind learners to be able to interact and become socially integrated through active science video gaming and the application of specific science content. The results of this study provide initial data and evidence that the use of video games such as The Natomy's Journey Game can improve the process for the school integration of learners with visual disabilities.