What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Implementing accessibility in educational videogames with
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
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Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Interactive educational games for autistic children with agent-based system
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Design of serious games for students with intellectual disability
IHCI'10 Proceedings of the 2010 international conference on Interaction Design & International Development
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Digital games have a great potential to improve education of people with cognitive disabilities. However, this target audience has attracted little attention from industry and academia, compared to other segments of the population. As a consequence, there is little knowledge available about how to design games that are usable and enjoyable by people with cognitive disabilities. In this paper we discuss how the eAdventure game platform can support their special needs. This tool has been used to develop two games to improve professional education of people with cognitive disabilities. Lessons learnt from these experiences are presented to serve as a first step to support further research in this field.