Case-based reasoning
Dynamic Memory: A Theory of Reminding and Learning in Computers and People
Dynamic Memory: A Theory of Reminding and Learning in Computers and People
From Active Objects to Autonomous Agents
IEEE Concurrency
Physical programming: tools for kindergarten children to author physical interactive environments
Physical programming: tools for kindergarten children to author physical interactive environments
Using Adaptive Multi-Agent Systems to Simulate Economic Models
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Attention analysis in interactive software for children with autism
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Game execution control by analysis of player's behavior
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
User model in multiplayer mixed reality entertainment applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
User model in multiplayer mixed reality entertainment applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Dialogs taking into account experience, emotions and personality
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Dialogs taking into account experience, emotions and personality
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Designing serious games for adult students with cognitive disabilities
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part IV
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This article addresses design issues that are relevant in the Autism project which aims at developing a computer games, for diagnosis and training of the children with autism and accompanying mental disorders. This approach is put in the broader context of interactive environments, which computer games are a special case. The characteristic of our approach is that it has the capability of user adaptation. The user adaptation is based on the model they maintain the observation of user interactions, the knowledge of therapists and the case-based reasoning paradigm.