Interactive educational games for autistic children with agent-based system

  • Authors:
  • Karim Sehaba;Pascal Estraillier;Didier Lambert

  • Affiliations:
  • Laboratory of Informatics Image Interaction, University of La Rochelle, Pôle Sciences et Technologie, La Rochelle, France;Laboratory of Informatics Image Interaction, University of La Rochelle, Pôle Sciences et Technologie, La Rochelle, France;Department of Child Psychiatry – Hospital of La Rochelle, U.P.E.A. Centre Hospitalier Marius Lacroix, La Rochelle, France

  • Venue:
  • ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

This article addresses design issues that are relevant in the Autism project which aims at developing a computer games, for diagnosis and training of the children with autism and accompanying mental disorders. This approach is put in the broader context of interactive environments, which computer games are a special case. The characteristic of our approach is that it has the capability of user adaptation. The user adaptation is based on the model they maintain the observation of user interactions, the knowledge of therapists and the case-based reasoning paradigm.