A user-centered approach to user modeling
UM '99 Proceedings of the seventh international conference on User modeling
User modeling: the long and winding road
UM '99 Proceedings of the seventh international conference on User modeling
Personal and Ubiquitous Computing
User Modeling in Human–Computer Interaction
User Modeling and User-Adapted Interaction
Project Aura: Toward Distraction-Free Pervasive Computing
IEEE Pervasive Computing
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
System Architecture for Psychological Customization of Communication Technology
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 7 - Volume 7
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Analysis of Correspondences between Real and Virtual Worlds in General Public Applications
CGIV '05 Proceedings of the International Conference on Computer Graphics, Imaging and Visualization
Eye-tracking to model and adapt to user meta-cognition in intelligent learning environments
Proceedings of the 11th international conference on Intelligent user interfaces
Case-based plan recognition in computer games
ICCBR'03 Proceedings of the 5th international conference on Case-based reasoning: Research and Development
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Interactive educational games for autistic children with agent-based system
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Dialogs taking into account experience, emotions and personality
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Player profile management on NFC smart card for multiplayer ubiquitous games
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Increased game immersion by using live player-mapped avatar evolution
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Dialogs taking into account experience, emotions and personality
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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Most computer games and more generally entertainment applications use implicitly or explicitly a user model as a reference for the gameplay and dramaturgy progression. with mixed reality technology and ubiquitous computing, user-centered design is required now more than ever to provide an adaptable and personal content at any time and in any context. The goal of our research is to provide a narration model correlated to a user model in the design of mixed reality entertainment. In this paper we give a brief survey of the current researches on user model for adaptation and personalization of services and some empirical studies of user model in games and interactive narration. We propose three possible levels of the user model: generic, localized and personalized and three types of narration scheme. We will describe that the user model and narration schemes can be used in a mixed reality system.