A formal theory of plan recognition and its implementation
Reasoning about plans
A Bayesian model of plan recognition
Artificial Intelligence
Acquisition of abstract plan descriptions for plan recognition
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Using plan recognition in human-computer collaboration
UM '99 Proceedings of the seventh international conference on User modeling
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
User Modeling and User-Adapted Interaction
STRIPS: a new approach to the application of theorem proving to problem solving
IJCAI'71 Proceedings of the 2nd international joint conference on Artificial intelligence
Proactive mediation in plan-based narrative environments
Lecture Notes in Computer Science
Case-based plan recognition with novel input
Control and Intelligent Systems
User model in multiplayer mixed reality entertainment applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
User model in multiplayer mixed reality entertainment applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Case-Based Reasoning in Transfer Learning
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
A data mining approach to strategy prediction
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Creation of DEVS models using imitation learning
Proceedings of the 2010 Summer Computer Simulation Conference
Learning to win: case-based plan selection in a real-time strategy game
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
Evaluating the effectiveness of exploration and accumulated experience in automatic case elicitation
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
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In this paper we explore the use of case-based plan recognition to predict a player's actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition can produce good prediction accuracy in real-time, working with a fairly simple game representation. Our evaluation suggests that a personalized plan library will produce better prediction accuracy but, for Space Invaders, good accuracy can be produced using a plan library derived from the game play of another player.