A generalised quiescence search algorithm
Artificial Intelligence - Special issue on computer chess
An approach to anytime learning
ML92 Proceedings of the ninth international workshop on Machine learning
Results on controlling action with projective visualization
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
One jump ahead: challenging human supremacy in checkers
One jump ahead: challenging human supremacy in checkers
Using Example-Based Reasoning for Selective Move Generation in Two Player Adversarial Games
EWCBR '98 Proceedings of the 4th European Workshop on Advances in Case-Based Reasoning
Case Acquisition in a Project Planning Environment
ECCBR '02 Proceedings of the 6th European Conference on Advances in Case-Based Reasoning
Sequential Instance-Based Learning for Planning in the Context of an Imperfect Information Game
ICCBR '01 Proceedings of the 4th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
On the Automatic Generation of Cases Libraries by Chunking Chess Games
ICCBR '95 Proceedings of the First International Conference on Case-Based Reasoning Research and Development
Real-Time Case-Based Reasoning in a Complex World
Real-Time Case-Based Reasoning in a Complex World
Reinforcement learning: a survey
Journal of Artificial Intelligence Research
Remembering to forget: a competence-preserving case deletion policy for case-based reasoning systems
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
Some studies in machine learning using the game of checkers
IBM Journal of Research and Development
Some studies in machine learning using the game of checkers. II: recent progress
IBM Journal of Research and Development
Case-based plan recognition in computer games
ICCBR'03 Proceedings of the 5th international conference on Case-based reasoning: Research and Development
Projective visualization: acting from experience
AAAI'93 Proceedings of the eleventh national conference on Artificial intelligence
An Analysis of Case-Based Value Function Approximation by Approximating State Transition Graphs
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
KI '08 Proceedings of the 31st annual German conference on Advances in Artificial Intelligence
An Active Approach to Automatic Case Generation
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Extracting knowledge from incomplete data
ACELAE'11 Proceedings of the 10th WSEAS international conference on communications, electrical & computer engineering, and 9th WSEAS international conference on Applied electromagnetics, wireless and optical communications
Decision making with incomplete information
ACELAE'11 Proceedings of the 10th WSEAS international conference on communications, electrical & computer engineering, and 9th WSEAS international conference on Applied electromagnetics, wireless and optical communications
Learning from experience to generate new regulations
COIN@AAMAS'10 Proceedings of the 6th international conference on Coordination, organizations, institutions, and norms in agent systems
Multi-agent case-based reasoning for cooperative reinforcement learners
ECCBR'06 Proceedings of the 8th European conference on Advances in Case-Based Reasoning
Robust Regulation Adaptation in Multi-Agent Systems
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Hi-index | 0.00 |
Non-learning problem solvers have been applied to many interesting and complex domains. Experience-based learning techniques have been developed to augment the capabilities of certain non-learning problem solvers in order to improve overall performance. An alternative approach to enhancing pre-existing systems is automatic case elicitation, a learning technique in which a case-based reasoning system with no prior domain knowledge acquires knowledge automatically through real-time exploration and interaction with its environment. In empirical testing in the domain of checkers, results suggest not only that experience can substitute for the inclusion of pre-coded model-based knowledge, but also that the ability to explore is crucial to the performance of automatic case elicitation.