AI Game Programming Wisdom, Vol. 2
AI Game Programming Wisdom, Vol. 2
Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Learning to win: case-based plan selection in a real-time strategy game
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
Evaluating the effectiveness of exploration and accumulated experience in automatic case elicitation
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
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There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for developing intelligent bots, which is based on the idea to observe successful human players and to learn from their individual decisions and strategies. These decisions are then reused by a bot in similar situations, resulting in a flexible and realistic strategic behaviour with low development and knowledge acquisition costs. Using Case-Based Reasoning (CBR) techniques, we implement this principle in the Cyborgsystem and achieve to outperform scripted opponents in a challenging multiplayer scenario.