Voice as sound: using non-verbal voice input for interactive control
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the fifth international ACM conference on Assistive technologies
Voice User Interface Design
Speech-based cursor control: a study of grid-based solutions
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Acoustic control of mouse pointer
Universal Access in the Information Society
The vocal joystick: a voice-based human-computer interface for individuals with motor impairments
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Longitudinal study of continuous non-speech operated mouse pointer
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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ACM SIGACCESS Accessibility and Computing
Vocal control of a radio-controlled car
ACM SIGACCESS Accessibility and Computing
Pitch in non-verbal vocal input
ACM SIGACCESS Accessibility and Computing
A comparative longitudinal study of non-verbal mouse pointer
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Design and evaluation of a non-verbal voice-controlled cursor for point-and-click tasks
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HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
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CHANTI: predictive text entry using non-verbal vocal input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Use of speech technology in real life environment
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Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software
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This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distances and advanced difficulty levels.