Voice as sound: using non-verbal voice input for interactive control
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Towards a framework for designing speech-based player interaction in multiplayer online games
Proceedings of the second Australasian conference on Interactive entertainment
The vocal joystick:: evaluation of voice-based cursor control techniques
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Non-speech input and speech recognition for real-time control of computer games
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the 3rd Australasian conference on Interactive entertainment
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
Voicedraw: a hands-free voice-driven drawing application for people with motor impairments
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Longitudinal study of people learning to use continuous voice-based cursor control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Vocal Joystick Engine v1.0
Computer Speech and Language
An empirical study of issues and barriers to mainstream video game accessibility
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Hi-index | 0.00 |
We conducted a quantitative experiment to determine the performance characteristics of non-speech vocalization for discrete input generation in comparison to existing speech and keyboard input methods. The results from the study validated our hypothesis that non-speech voice input can offer significantly faster discrete input compared to a speech-based input method by as much as 50%. Based on this and other promising results from the study, we built a prototype system called the Voice Game Controller that augments traditional speech-based input methods with non-speech voice input methods to make computer games originally designed for the keyboard and mouse playable using voice only. Our preliminary evaluation of the prototype indicates that the Voice Game Controller greatly expands the scope of computer games that can be played hands-free using just voice, to include games that were difficult or impractical to play using previous speech-based methods.