The Vocal Joystick Engine v1.0

  • Authors:
  • Jonathan Malkin;Xiao Li;Susumu Harada;James Landay;Jeff Bilmes

  • Affiliations:
  • Department of Electrical Engineering, Campus Box 352500, University of Washington, Seattle, WA 98125, USA;Department of Electrical Engineering, Campus Box 352500, University of Washington, Seattle, WA 98125, USA;DUB Group and Department of Computer Science and Engineering, Paul Allen Center, University of Washington, Seattle, WA 98195, USA;DUB Group and Department of Computer Science and Engineering, Paul Allen Center, University of Washington, Seattle, WA 98195, USA;Department of Electrical Engineering, Campus Box 352500, University of Washington, Seattle, WA 98125, USA

  • Venue:
  • Computer Speech and Language
  • Year:
  • 2011

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Abstract

We present the Vocal Joystick engine, a real-time software library which can be used to map non-linguistic vocalizations into realizable continuous control signals. The system is designed to strike a balance between low latency and accurate recognition while simultaneously taking advantage of the rich complexity of sounds producible by the human vocal tract. By developing a modular, cross-platform library, we aim to provide a robust but simple means of incorporating such controls into any application, thereby producing a new form of accessible technology. This is demonstrated by the various applications that so far have used the Vocal Joystick engine. Unlike previous discussions of parts of the Vocal Joystick, this paper presents a detailed view of the inner workings of the current version of the engine.